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13th
Street Morgue
Red Oak, Texas
The
GOBLINHAUS interview
Back
in 2005, we first set foot inside 13th Street Morgue. Zero expectations, it
was one of a very large number haunts in the Dallas/Fort Worth area and set
up in a barn on the grounds of the long running Reindeer Manor as a seeming
side attraction. But Holy Hell. That year my friends, is what you would call
a game-changer. The Morgue was still small then, but it was unlike any other.
And we were stunned at how putting on a haunt show had just been totally re-defined.
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Here were are excited to bring you this exclusive
interview with Alex Lohmann, the driving force behind one of our all time
favorite haunted houses.
GOBLINHAUS: 13th Street Morgue is always one of the
best haunts in the DFW area. There isn't another haunt like it. Where does
your inspiration come from?
ALEX: Well thank you! Me and the crew try our best!
Its kind of hard to say, over my life there's been lots of things, both big
and small, that effect and inspire me. It would be pretty fair to say though
that my main motivation comes from classic ghost stories and haunted house
tales. I was always the most effected as a kid by ghost stories and I preferred
the type that took places in dilapidated old mansions that had been abandoned
for unknown reasons. Another very key piece of the morgue in particular is
the fact that I wanted to be a funeral director and in a weird way I'm getting
to live out that life too. One of the other things I enjoyed as a kid was
well done sets and props. I remember as a kid being very effected by the Kilgore
Oil Museum. It wasn't a horror type attraction but it was set up like a street
with stores on either side and dirt on the "road" and clouds on
the "Sky". All the "stores" where packed full of old furniture
that was very appropriate. To me a good design is almost like time travel,
you get to place people in a time and place that doesn't really exist. That's
the goal of the Morgue, to take people back to mid-December in 1930, in an
old funeral home South of the big city of Dallas.
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GOBLINHAUS: You have some of the most unique props.
They aren't things you would find at the local Halloween stores or even at
haunted house conventions. Where do your creepy collectibles come from?
ALEX: Sometimes its as complicated as hunting down lots
of odds and ends and spending tons of time to assemble them just right, other
times it's as simple as being patient and just finding them on Craigslist!
But at the Morgue props and decorations have to be "just right"
and fit the theme well. Sometimes a particular piece of furniture just doesn't
"feel" right and it wont go in the show as a result. Lots of the
props are handmade, custom one-offs, though they can very well be inspired
from major production pieces. The horse drawn hearse was built by my old business
partner years ago, he also did the initial assembly on the horse skeleton.
The 1910 Embalming table was purchased from a funeral home that was shutting
down, and along with it we brought home LOTS of other stuff. A lot of the
antique furniture has been collected over the years from garage sales, online
auctions, and from people contacting me with stuff they just want to be rid
of.
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GOBLINHAUS: 13th Street Morgue is one of the few remaining
haunts that DOESN'T make a promise that the customer won't be touched which
totally gives you an edge over other haunts. How do your customers respond
to it?
ALEX: Hehe, they cringe, the scream, the run and they
keep coming back! While we don't grope or grab, we let our customers know
they may become part of the show. Actor contact goes hand in hand with something
I WONT use in the shows...hand rails. When you walk through the shows there
aren't any rails to separate the customer area and the "scare" areas
because I want my customers to walk THROUGH a scene, not next to it. I very
much like the idea that the dividing line between safe and not safe is blurred,
at least from the perspective of the patrons, and light contact further blurs
that line. Our customers are IN the show, part of it and not just observing
it from the sides. This approach has its drawbacks as well. When you don't
use rails the entire area is now a customer area and has to be safe from all
angles. The use of a safety rail gives a haunter a very finite space to make
safe and passable but I think its well worth it to make the whole area fair
game and safe. That puts a limit on the last question. There's lots of great
looking stuff I wish I could use but if its not safe for customers to be near
then it can't be used or has to be used in a place no one can get to. But
touching is ahem...a touchy subject. Not all the crew gets the privilege and
if its your first year with us, forget it! The ones who are allowed are trusted
and they know what the limits are. But examples of what might happen is someone
sneaking up and brushing your hair in the dark or asking a customer to take
your hand while you lead them through the graveyard. Our customers respond
well to it.
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GOBLINHAUS: 13th Street Morgue is now neighbored by
the new Dungeon of Doom for the 2nd year in a row. Last year you kept a lot
of the scenes the same as it was set up when it was the Dungeon of Doom at
the museum of art in Arlington. Have you done anything to mix things up this
year? Do you still have some of the old DOD feel or is it an entirely new
haunt?
ALEX: DOD got a pretty decent overhaul this year, at
least partially, and there's lots more slated for next year as well. But overall
it will always have the old DOD feel to it and that wont change. The rooms
will change but the intent and style will live on, so while it's in a new
location now its evolution will continue undisturbed. Several of the old staff
came over with the show and they have proven to be vital consultants for style.
A few things are done a little differently, we're beginning to focus more
on detail and while DOD never had any animations before there's a few props
on the list that may be animatronics. Not as a focal scare per say but as
a tool for the staff to use. The nice thing about DOD is since its not locked
into a very, very tight theme like the Morgue, we have a little more freedom
to design in. There's nothing worse than devising an excellent concept for
a room and have no place to utilize it!
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GOBLINHAUS: Do you have anything going on at the Morgue
that you want people to know about? New things to expect, special events,
future plans, stuff like that?
ALEX: The Morgue is expanding for next year...again!
Dungeon of Doom is also looking at a possible expansion in the next year or
two. Next year is also going to be our first year for video commercials so
keep en eye out for those. But it'll really just be business as usual for
us this next season, gotta keep making it bigger, badder and scarier!
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